CS - Random [Updates #3]

 [VCOM]Barry_


Group: Voobly Promoter
Join Date: 30 July 2011
Posts:2592
Edited 18 December 2014 - 1:11 pm by [VCOM]Barry_
Map List
Pool Blood v2
RCB Gold 2013 F12
Grave Blood
War of Attrition
Smosh
Blacksmith Blood
Radical Blood
Path heroes v4
MCB Store V5
Lustful Encounters
Path Blood
Nova Blood v2
Khans Blood v3
Gwarz
Europe
Fury Blood
Germs Blood
Diamond Blood
Deathrow
Small Blood
Eternal Blood
CBX
Veterans Blood
Daze Blood
Ray Blood
Archers Blood

Duplicates
Smosh
Gwarz
Path
War of Attrition
Lustful Encounters
Khans

Maps Updated
Nova Blood - All Techs enabled and unique units removed.
War of Attrition - Player 7 spawn fixed for tarkans.
Germs Blood - Players 3 and 7 spawns fixed.
Fury Blood - Hero spawns fixed for player 3.
Path Heroes - Walls and towers are weaker. Khan powerup doubled. Towers relocated.
Blacksmith Blood - All techs enabled.

Maps Removed
Winter Blood - Unit progression really bad.
Teams TD II - Too few willing to try and play it.
Chaos Turbo - Chaos players hate it, other players hate chaos.
FFA Dodgeball - Amazingly its only for FFA.
Bad Archers - There were too many archer maps that are similiar and this was an odd one out.
Fest II - See above.
Archers Hellfire - Same as above but more due to the design of the map.


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 [BH_]lnIghTzl


Group: Platinum Membership
Join Date: 9 June 2010
Posts:9074
Posted 18 December 2014 - 3:26 pm
awesome
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 [ViCiouS]MiCh_


Group: Standard Membership
Join Date: 10 July 2009
Posts:12559
Posted 18 December 2014 - 3:44 pm
No CBA's ;w00t
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 CelticGuardian


Group: Standard Membership
Join Date: 1 December 2012
Posts:19
Edited 18 December 2014 - 4:08 pm by CelticGuardian
Daze Blood
After arbalest you get berserk
After cavalier you get plumbo then comes mangudai
it's a map where loser has better chances to win... maybe should fix something about it
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 [ViCiouS]Marauder


Group: Voobly Promoter
Join Date: 18 December 2009
Posts:3965
Posted 18 December 2014 - 4:06 pm
Nice pack
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 Jump_4_Joy


Group: Standard Membership
Join Date: 27 September 2014
Posts:124
Posted 18 December 2014 - 4:28 pm
yay bsb ty!
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 ImPulSive__


Group: Standard Membership
Join Date: 9 March 2012
Posts:2183
Posted 18 December 2014 - 4:46 pm
where is herofest? i miss that map.
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 [_MD_]DaGhostInside


Group: Standard Membership
Join Date: 20 September 2008
Posts:655
Posted 18 December 2014 - 6:15 pm
Daze Blood
After arbalest you get berserk
After cavalier you get plumbo then comes mangudai
it's a map where loser has better chances to win... maybe should fix something about it
ur dumb, if you get to a turning point like that you save your prior units to get a mix with the new units, i make maps that are different and thought this was a nice way to give a chance to people who get behind by outplaying idiots like yourself who wouldnt know what to do with their units. Also there is a store that gives stuff for being on mid so its still an advantage to the ones who are winning/getting the mid.
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 [ViCiouS]TheAussieOne


Group: Standard Membership
Join Date: 19 September 2010
Posts:5311
Posted 18 December 2014 - 9:51 pm
Sorry, but Daze blood is a disgusting map.
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 [_MD_]DaGhostInside


Group: Standard Membership
Join Date: 20 September 2008
Posts:655
Posted 18 December 2014 - 10:00 pm
Sorry, but Daze blood is a disgusting map.
stfu blondie traitor of the guild of blondie and blackie
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 [ViCiouS]TheAussieOne


Group: Standard Membership
Join Date: 19 September 2010
Posts:5311
Posted 18 December 2014 - 10:21 pm
22222222222222222222222222222
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 [ViCiouS]TheAussieOne


Group: Standard Membership
Join Date: 19 September 2010
Posts:5311
Posted 19 December 2014 - 2:24 am
Diamond blood power-up is pretty fast and dumb. You can kind of mitigate it in 3v3/4v4 by blowing the mid since kings are semi-frequent. 1v1/2v2 it's just Smosh on roids with no ability to counter middle once you've lost it.

The ability to build like 10 BBTs as defence for razings is an OP bonus too, especially when you get 3 villagers, one with a stupid amount of HP.
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 [_GS_]MilaN__


Group: Standard Membership
Join Date: 5 August 2014
Posts:87
Posted 19 December 2014 - 3:08 am
which version of path blood?
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 CelticGuardian


Group: Standard Membership
Join Date: 1 December 2012
Posts:19
Posted 19 December 2014 - 3:53 am
ur dumb, if you get to a turning point like that you save your prior units to get a mix with the new units, i make maps that are different and thought this was a nice way to give a chance to people who get behind by outplaying idiots like yourself who wouldnt know what to do with their units. Also there is a store that gives stuff for being on mid so its still an advantage to the ones who are winning/getting the mid.

The only idiot I see here is you...I know how to play the play, you can't save cavs forever, they die bcoz they are on attack always., just bcoz you made it doesn't mean is a good map, stupid piece of ****.

The fact no one likes your map, tells everything.
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 [Eot_]Marvel__


Group: Standard Membership
Join Date: 17 February 2012
Posts:6237
Posted 19 December 2014 - 5:09 am
Diamond blood power-up is pretty fast and dumb. You can kind of mitigate it in 3v3/4v4 by blowing the mid since kings are semi-frequent. 1v1/2v2 it's just Smosh on roids with no ability to counter middle once you've lost it.

The ability to build like 10 BBTs as defence for razings is an OP bonus too, especially when you get 3 villagers, one with a stupid amount of HP.
+1 this, it powers up like 5x faster than smosh, and you get hp bonus too. Mid is SO OP


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