Community Forums > General > General Discussion > Difference between RM and CS lobby

Difference between RM and CS lobby

 TSM_Dyrus


Group: Standard Membership
Join Date: 30 June 2011
Posts:89
Edited 11 February 2012 - 1:02 pm by TSM_Dyrus
Just a personal observation.. opinion might vary... but generally ->

CS Lobby:
1. Guy enters a game room and the first thing he says "Host here?"/"Host?"/"Here?" or other variants.
2. Games are usually played in fast speed settings.
3. Probability of profanity in game and abuse -> 30%-70%
4. 8 guys go into a 4v4 game and if 7 makes it in.. 1 guy usually gets booted and game goes 3v3
5. Someone drops game continues.

RM Lobby:
1. Guy enters a game room and the first thing he says "Hi"/"Hello"/"Hey" or its variants
2. Games usually played in normal speed settings
3. Probability of profanity and abuse -> 10% - 40%
4. 8 guys go into a 4v4 game and if 7 makes it in.. usually gb and try to get another.. booting rare.. maybe if high pinger or low gamers...
5. Someone drops.. game is usually saved for fair game..

add your observations :)

idk but this kinda makes me feel RMers are little more humane ;lol come on CSers.. learn to be nice. ;lol
Link | Reply | Quote
 ___sNaKe___


Group: Standard Membership
Join Date: 21 November 2011
Posts:44
Posted 11 February 2012 - 1:46 pm
This is nothing new
Link | Reply | Quote
 [Eot_]Alex


Group: Platinum Membership
Join Date: 22 August 2010
Posts:2620
Posted 12 February 2012 - 6:17 am
Sad but true.
Link | Reply | Quote
 ___sNaKe___


Group: Standard Membership
Join Date: 21 November 2011
Posts:44
Posted 12 February 2012 - 7:22 am
U could even add that there a bigger amount of point traders in cs ^^
Link | Reply | Quote
 Rambit


Group: Standard Membership
Join Date: 24 June 2007
Posts:3606
Posted 12 February 2012 - 2:26 pm
Average age of players is significantly higher in RM than CS, which explains pretty much all of that.
Link | Reply | Quote
 [dasdas]HawkeyeGough


Group: Standard Membership
Join Date: 10 October 2007
Posts:885
Posted 12 February 2012 - 2:36 pm
CS players have always been ****s lol

Inferiority complex most likely.
Link | Reply | Quote
 [XceL]Donnie


Group: Gold Membership
Join Date: 9 December 2008
Posts:5719
Posted 12 February 2012 - 3:02 pm
also people are almost never spamming the lobby in rm
Link | Reply | Quote
 [League]Zakuretzu


Group: Standard Membership
Join Date: 1 July 2007
Posts:1305
Posted 12 February 2012 - 3:26 pm
CS we must be change our attitude
Link | Reply | Quote
 [ViCiouS]Marauder


Group: Voobly Promoter
Join Date: 18 December 2009
Posts:3965
Posted 12 February 2012 - 3:26 pm
and u can't actually enter the games where people are civil towards each other because they are most likely friends only lol

it is what it is
Link | Reply | Quote
 TSM_Dyrus


Group: Standard Membership
Join Date: 30 June 2011
Posts:89
Posted 12 February 2012 - 3:38 pm
Inferiority complex most likely.
rofl rofl rofl rofl rofl
Link | Reply | Quote
 Is_this_my_name


Group: Standard Membership
Join Date: 1 July 2007
Posts:753
Posted 12 February 2012 - 3:47 pm
CS maps= more fast-paced starting and game-play + more simple/less to learn
therefore
CS players= very impatient + immature + don't like to try anything new

(not that immature is always a bad thing)
Link | Reply | Quote
 ViralCTM


Group: Standard Membership
Join Date: 5 September 2007
Posts:539
Edited 20 February 2012 - 5:50 pm by ViralCTM
CS maps= more fast-paced starting and game-play + more simple/less to learn
therefore
CS players= very impatient + immature + don't like to try anything new

(not that immature is always a bad thing)

That was not always true of how CS games operated. One can only look to the community's online past to see this (i.e. the Zone).

What Rambit says is also true, however. It tends to lead into this followup observation, rather than innately existing. There used to be a much greater variety of CS games, and a much larger (now pretty much nonexistent) unrated CS community -- oftentimes consisting of games where fast-paced gameplay was not the norm, and needless to say, civility was expected rather than rare. Competition encourages the opposite, and over time variation vanished, while at the same time many older gamers moved on elsewhere. (Assuming we're talking about Age of Empires II, for instance, CBA--a game that displays its nature right in its title--predominates.) That is not meant to be an explanation for how things happened as they did, only that they happened.

I've posted about ways to encourage innovation before (and at the same time encourage Voobly membership and thus variation and encouragement to play more games) but it's mostly fallen on deaf ears. Then again, the most recent thread I posted in about the subject seemed half-hearted in its purpose, so there could be that it wasn't the right place to discuss the issue -- because it most certainly is one.
Link | Reply | Quote
 [ InC ]_ShruiKan_


Group: Standard Membership
Join Date: 21 August 2011
Posts:768
Posted 20 February 2012 - 1:17 pm
ViralCTM wrote:
That was not always true of how CS games operated. One can only look to the community's online past to see this (i.e. the Zone).

What Rambit says is also true, however. It tends to leads into this followup observation, rather than innately existing. There used to be a much greater variety of CS games, and a much larger (now pretty much nonexistent) unrated CS community -- oftentimes consisting of games where fast-paced gameplay was not the norm, and needless to say, civility was expected rather than rare. Competition encourages the opposite, and over time variation vanished, while at the same time many older gamers moved on elsewhere. (Assuming we're talking about Age of Empires II, for instance, CBA--a game that displays its nature right in its title--predominates.) That is not meant to be an explanation for how things happened as they did, only that they happened.

I've posted about ways to encourage innovation before (and at the same time encourage Voobly membership and thus variation and encouragement to play more games) but it's mostly fallen on deaf ears. Then again, the most recent thread I posted in about the subject seemed half-hearted in its purpose, so there could be that it wasn't the right place to discuss the issue -- because it most certainly is one.

zone was zone it will never come back

stop talking bout it
Link | Reply | Quote
 ViralCTM


Group: Standard Membership
Join Date: 5 September 2007
Posts:539
Posted 20 February 2012 - 3:18 pm
zone was zone it will never come back

stop talking bout it
I never said it would, so I'm not sure what you were intending with your reply. I brought it up to show that the present differences between the lobbies do not have to be set in stone. =)
Link | Reply | Quote
 [ InC ]_ShruiKan_


Group: Standard Membership
Join Date: 21 August 2011
Posts:768
Posted 20 February 2012 - 4:35 pm
ViralCTM wrote:
I never said it would, so I'm not sure what you were intending with your reply. I brought it up to show that the present differences between the lobbies do not have to be set in stone. =)

Dont talk bout zone and leave the happy moments away from these dark times


Link | Reply | Quote
[1]2345
Displaying 1 - 15 out of 69 posts
Forum Jump:
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Temas más activos de la semana:
RCB Gold 2013 v4 (324 mensajes)