Age of Empires II: The Conquerors > Game Mods > 1.0 Patch Mod

1.0 Patch data file and old Turtle Ship, but with Userpatch features. This mod can be played in RATED games.

Changelogs from 1.4RC Userpatch / 1.0c to 1.0 Patch Mod:
Civilizations
• Aztecs lost free Loom.
• Byzantines lost free Town Watch.
• Chinese start with +50 food (-150 instead of -200 food).
• Franks lost the Halberd technology.
• Goth infantry cost -10% Feudal, -15% Castle, -25% Imperial Age instead of 25% less starting in the Feudal Age.
• Japanese infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age, instead of get 25% attack speed bonus starting in the Feudal Age.
Koreans –
• Shinkichon increases Onager range by +2 instead of +1.
• Turtle Ships lost Heated Shot and additional armor vs. Galley-line ships.
• Korean villager LOS decreased by -1.
• Turtle Ship artwork restored to original.
• War Wagon and Elite War Wagon range is increased by +1.
• Spanish Hand Cannoneer and Bombard Cannons not firing faster.
Units
• All archery range units (except Hand Cannoneers) now do -1 damage to Spearman-line units.
• Camels training slower.
• Viking Berserks and Celtic Woad Raiders now move slower.
• Removed Bombard Cannons's extra +80 damage to buildings.
• Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly increased.
• Cavalry Archers now have different range to Heavy Cavalry Archers.
• Scout Cavalry not get +2 attack in the Feudal Age.
• Galleys now take 45 sec instead of 60 to produce (War Galleys & Galleons take 36 seconds).
• Fireships & Fast Fireships lost additional armor vs. Galley-line ships.
• Fireships not cause additional damage vs. Turtle Ships.
• Korean War Wagon cost -40 wood.
Buildings
• Castles now take less time to build (150 sec instead of 200).
• Bombard Towers now do normal damage instead of pierce damage (the major effect is vs. rams).
Technologies
• Loom provides -1 Pierce armor.
• Palisade walls -3 Pierce armor.
• Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep wood or food costs replaced with stone.
• Theocracy cost increased by +400 food and +600 gold.
• Shipwright now not decreasing ship build time.
• Parthian Shot not increases Cavalry Archer and Mangudai attack vs. spearman-line units.
• Heated Shot now increases tower attack and vs. ships by 50% instead of 125%, in addition not increasing attack for Castles.
• Capped Ram & Battering Ram upgrades cost gold too.
Resources
Fish traps now provide food at a slower rate.
Fixed bugs by my myself, but it's inside in the original 1.0
• Male hunters no longer get +1 LOS.
• Imperial Age Houses now have normal house armor.
• Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
• Teuton Town Centers now get their attack bonus.
• War Wagons no longer get unintended bonus damage vs. siege.
1.0 Patch Modby Gallas - 198 downloads |
1.0 Patch data file and old Turtle Ship, but with Userpatch features. This mod can be played in RATED games.

Changelogs from 1.4RC Userpatch / 1.0c to 1.0 Patch Mod:
Civilizations
• Aztecs lost free Loom.
• Byzantines lost free Town Watch.
• Chinese start with +50 food (-150 instead of -200 food).
• Franks lost the Halberd technology.
• Goth infantry cost -10% Feudal, -15% Castle, -25% Imperial Age instead of 25% less starting in the Feudal Age.
• Japanese infantry attack +10% faster Feudal, +15% Castle, +25% Imperial Age, instead of get 25% attack speed bonus starting in the Feudal Age.
Koreans –
• Shinkichon increases Onager range by +2 instead of +1.
• Turtle Ships lost Heated Shot and additional armor vs. Galley-line ships.
• Korean villager LOS decreased by -1.
• Turtle Ship artwork restored to original.
• War Wagon and Elite War Wagon range is increased by +1.
• Spanish Hand Cannoneer and Bombard Cannons not firing faster.
Units
• All archery range units (except Hand Cannoneers) now do -1 damage to Spearman-line units.
• Camels training slower.
• Viking Berserks and Celtic Woad Raiders now move slower.
• Removed Bombard Cannons's extra +80 damage to buildings.
• Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly increased.
• Cavalry Archers now have different range to Heavy Cavalry Archers.
• Scout Cavalry not get +2 attack in the Feudal Age.
• Galleys now take 45 sec instead of 60 to produce (War Galleys & Galleons take 36 seconds).
• Fireships & Fast Fireships lost additional armor vs. Galley-line ships.
• Fireships not cause additional damage vs. Turtle Ships.
• Korean War Wagon cost -40 wood.
Buildings
• Castles now take less time to build (150 sec instead of 200).
• Bombard Towers now do normal damage instead of pierce damage (the major effect is vs. rams).
Technologies
• Loom provides -1 Pierce armor.
• Palisade walls -3 Pierce armor.
• Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep wood or food costs replaced with stone.
• Theocracy cost increased by +400 food and +600 gold.
• Shipwright now not decreasing ship build time.
• Parthian Shot not increases Cavalry Archer and Mangudai attack vs. spearman-line units.
• Heated Shot now increases tower attack and vs. ships by 50% instead of 125%, in addition not increasing attack for Castles.
• Capped Ram & Battering Ram upgrades cost gold too.
Resources
Fish traps now provide food at a slower rate.
Fixed bugs by my myself, but it's inside in the original 1.0
• Male hunters no longer get +1 LOS.
• Imperial Age Houses now have normal house armor.
• Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
• Teuton Town Centers now get their attack bonus.
• War Wagons no longer get unintended bonus damage vs. siege.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
198
Created By:
Gallas
Version:
1.0.1
Allowed in Rated Games:
Yes
Download Size:
1.14 MB
Uploaded By: