Age of Empires II: The Conquerors > Game Mods > DM Elite Lite

DM Elite Lite

by fobbix - 5 downloads

Elite Patch
Lite Edition

:Important Note:
The population count should be set to 150 instead of 200 for a 'usual' DM game since many players were complaining about the double population count for the trade cart and as such I have removed that and kept the upgraded stats (Generally this mod is a great way of just removing 50 obsolete lag-generating units anyway).

Designed to enhance the gameplay of the game. To better balance the different civilizations for online play and make the game more interesting and competitive. The over and under powered civilizations have had some changes applied to them to make the game more fairer for online random civilization selection (A very popular game setting).

Mainly designed for DM games. This mod also features a 50/50 RM/DM starting mode (see starting resources).

Important Changes To Standard Online Gameplay!!!

# Trade Lag Halfed ((presume) x2 Statistical improvements for trade carts)

# Trebuchets Statistics Altered (More HP & can also cut tree stump/cuts area) (Attack is now useless vs non-siege units)

# Unique Archer + (Viking Arbalest) Moderately Destroys Ram (Anti-Glitch)

# Walls cost more and take slightly longer to build (to stop rebuilding 24/7 all game)

# Standard Tower is now effective (Advancing)

# Palisade Wall has more HP (Helps Goths)

# Bloodlines to most Civs (140 HP Cavaliers/Heavy Camels)

# Slightly quicker villager creation speed (-5 seconds) (from Town Center)

# Rams move slightly faster, and Capped are improved quite a bit. (to actually make them useful) (Mongols unaffected)

Important Changes To Other Online Gameplay!!!

# No Missile Boats (For Water Maps) (Breach Style Gameplay)

Civilization Adjustments

Huns – Required to build yurts (houses) for more population (+10 Per Yurt)
Huns – Elite Tarkan stats changed around to make it a proper raiding unit+Counter Siege (+10 HP, +0.025 Speed, 33 Attack vs Buildings, 15 Attack vs Siege)
Huns - Hunnic Cavalry Archer (65 HP, 12 Base Attack, 10 vs Pikemen, 0 Armour) (Twice as quick attack, extremely quick movement)

Vikings – Elite Berserker +10 HP, +0.1 Speed (0.05 off of Celts Woad Raider), +10 Attack vs Cavalry
Vikings – Heavy Scorpion -1 Minimum Range
Vikings - Onager +1 Range/LOS/Search Radius and fires 25% slower (Reload Time).
Vikings – Arbalest/Heavy Scorpion fire 1/4 more quicker
Vikings – Pikeman +20 HP

Goths – Due To MQ Removed Quicker Barracks Unit Creation Speed, Added +25 Max Population As Team Bonus

Persian – Elite War Elephant -50 HP, -1 Pierce Armour, +1 Melee Armour, +0.025 Speed

Teutons – Elite Teutonic Knights +0.05 Speed

Spanish - Removed Trade Cart/Cog Team Bonus (Removed +33% Trade), Bombard Cannon and Hand Cannoneer fire 15% faster. All Military units costs 10% less gold

Aztecs - Puma Spearman (Pikeman) Has area attack (Same as War Elephant) (Counters over-powered Byzantine Elite Cataphract) and has +10 HP

Byzantines - Given Imperial Camel (+10 HP, +1 Standard Attack, -1 Bonus Cavalry Attack, +2 Melee Armour, +1 Pierce Armour)
Byzantines - Elite Cataphract has -5 Bonus Attack vs Infantry (now at +7) and +10 HP (bloodlines 20 + -10 = 160)

Saracens - Elite Mameluke (-1 Attack Bonus vs Cavalry)

Japanese - Elite Samurai have area attack (0.25) and -4 bonus vs Unique Units (at 8 now which is still +2 from AoK)

Note: Persian and Teutons have slightly increased speeds in this mod (from the original).
Note: Elite War Elephant is far from invincible.
Note: Tribute Fee makes it so it isn't worth feeding a team member. (And stops irritating players from asking for resources (Hopefully).)

Complete General Changes

# Trade Lag Halfed (To Reduce Game Lag) (now set to 50% more than original, without collisions, especially in 3v3/4v4 you used to get too much gold, now you get less which is actually better)

^ Heres a Michi tip, build 6 markets, once built click each in turn, for each click ~ hold Shift and press the hotkey for Trade Cart creation once, this will build you 5 for each market. This is great tip for not over creating carts. Instead of having them mess up your Eco/Pop Management.

# Trebuchets Mechanics have been changed around (has more HP, better physics, and can cut tree stumps and cut through forests faster too).

# Unique+Viking Arbalest Archer Fire Ram (Destroys Rams At Moderate Rate)

# Villagers -5 Creation Speed (Allows Faster Start/Setup Of Base)

# Stone Resources 50% More and Stone Costs 50% More (To Try And Counter Market Resource Trading).

# Bloodlines to most Civilizations (140 HP Cavaliers/Heavy Camels)

# Normal Tower have 2/3 Cost + x2 Build Speed (These can be used for advancing)

# Skirmishers have +2 Attack vs Cavalry/Camels (Slight Tweak For FFA Games)

# Walls have -x1.5 Build speed (To stop from quickly building walls) (Gates are untouched)

# Palisade Wall have x6 HP (Helps Goths)

# Outpost have there stone cost removed (due to it being annoying)

#Rams move slightly faster, Capped - (240 HP, 0.7 Speed, 25 Attack Bonus vs Siege), Siege - (270 HP, 0.75 Speed, 40 Attack Bonus vs Siege). (Mongols unaffected)

# Trebuchets Pack and Unpack slightly faster

# Houses are built 2 seconds quicker, Barracks are built 3 seconds quicker. (Counter-Rush)

# Done something new with water maps (removed all offensive boats excluding demolition ships) and changed around the settings a bit (with fast demo you counter enemy ships, with heavy demo you breach the landing site, with fast tower you should be able to get a foothold on the enemy base)

Resource Changes

Starting Resources (RM) (DM will also have additional resources applied)
Food – 2000
Wood – 3000
Stone – 2500
Gold – 1000

Forage Bush – x10 Food
Stone Mine - x1.5 Stone

25% Tribute Fee

Other things to note (From DM Elite Patch Normal Edition) -

Quick Castle Build
No Onager Penalty
Full Wood Resource
No Relic Monky
Normal Monasteries

For anyone that doesn't like the gameplay changes made then they should remember that the original never had a good sense of realism with Mongols F1 Siege. Also: Vikings are massively under-powered and only useful for auxiliary support to your allies. If you get Aztec against Cavalry civilizations like Byzantines your screwed. War Elephants and Mamelukes are both Over-Powered units. Byzantines 1v1 will always lose and are sub-standard to Turks. Britons get auto-defeated by rams. Turks control the wood in michi way too easily. And lots of additional things but you get the point.
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